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Retrokolikkopelien ääressä - Mr. Do! pumppasi pelaajatkin täyteen pelaamisen riemua

Tänään klo 09.00 | Luettu: 151 kertaa | Teksti: Jukka O. Kauppinen


Vuonna 1982 julkaistu Mr. Do! on hieno esimerkki kolikkopelien kultaisen tasoloikka-aikakauden söpöliineistä. Ihanalla 2D-pikseligrafiikalla toteutettu symppis luolastelu on omaperäinen yhdistelmä sokkelo- ja tasoloikkapelejä, ja se on tavallaan väkivallatonkin - vastustajia on, mutta niitä ei ammuta, niiden päälle ei hypitä vaan ne pumpataan täyteen ilmaa. Hupsua hommaa!
Ja niin kivaa, että teos on nähty sittemmin varmaan aivan kaikilla maailman pelikoneilla. Edelle menee Pac-Man ja Space Invaders, mutta eiköhän Mr. Do! tule virallisten määrässä todella lähellä vanavedessä.
Retrokolikkopelien parissa Toni Cavén (Reprocade Oy) ja Jukka O. Kauppinen.


Suora linkki: https://youtu.be/rWzcq6eXZIM
Saa kanavan tilatakin
Lisää Extra Life -videoita
Ps. Tilaa hyvä lehti, jos et ole jo? http://retrorewind.fi/tilaa

Developer Universal
Publishers Universal/JP: Taito
Designer Kazutoshi Ueda
Release October 1982

Mr. Do! is a 1982 maze video game developed and published by Universal Entertainment. It is the first arcade video game to be released as a conversion kit for other cabinets; Taito published the conversion kit in Japan. The game was inspired by Namco's Dig Dug, released earlier in 1982. Mr. Do! was a commercial success in Japan and North America, selling 30,000 arcade units in the US, and it was followed by several arcade sequels.
The object of Mr. Do! is to score as many points as possible by digging tunnels through the ground and collecting cherries. The title character, Mr. Do (a circus clown—except for the original Japanese version of the game, in which he is a snowman), is constantly chased by red dinosaur-like monsters called creeps, and the player loses a life if Mr. Do is caught by one. The game ends when the last life is lost.
Mr. Do! was created by Kazutoshi Ueda. It was inspired by the gameplay in Namco's Dig Dug game, similar to how many of Universal's other games took license from other companies' more successful games, e.g. Lady Bug (also designed by Ueda) being similar to Pac-Man. The idea for the power ball came from Mr. Ueda observing a Super Ball stuck on the roof of a home near the Universal office in Japan.
Mr. Do! was ported to the Atari 2600, Atari 8-bit computers, ColecoVision, Apple II, MSX, Neo Geo, Tomy Tutor, and Commodore 64. A handheld LCD version was released by Tomy in 1983.

In the ColecoVision adaptation, the Alphamonster and sidekicks are unable to eat apples, making them easier to crush, but the blue monsters eat the shrubbery and cherries. Also, if an Alphamonster is over a letter that has already been acquired, the dinosaur monsters just freeze for a few seconds.
In Japan, Mr. Do! was one of the top ten highest-grossing arcade games of 1982, on the annual Game Machine chart. Game Machine later listed Mr. Do! on their June 15, 1983 issue as being the 21st highest-earning table arcade cabinet of the month.
The arcade game was also a commercial success in North America, where it became the best-selling conversion kit up until 1984, selling approximately 30,000 arcade units in the United States.

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Toimittaja: Jukka O. Kauppinen
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